Motion Synthesis by Example: Data-Centric Approches for Animating Game Characters
UW Department of Computer Sciences
Date, Time, and Place: Monday, Nov. 3, 2008 from 3:45-4:45 pm in 1106 ME.
Synthesis-by-example (SBE) has been a successful approach for creating
human motion in interactive systems (e.g. games) in both research and
practice. SBE methods assemble new motions as needed by combining
elements from a set of example motions. These examples come from
either motion capture (recordings of real people) or keyframing
(manual creating by artists).
In this talk, we will review the foundations of the SBE and examine
how it has been applied in research and practice. We will see how most
SBE methods build upon a small set of well-established building
blocks. Much recent research work can be viewed as attempts to better
automate the application of these basic elements. We will examine
several of these efforts, and see how this research can impact
game development practice.
Michael Gleicher is an Associate Professor in the Department of
Computer Sciences at the University of Wisconsin, Madison.
Prof. Gleicher is founder and leader of the Department's Computer
Graphics group. Prof. Gleicher's current research falls into three
categories: character animation, particularly the synthesis of human
motion from examples; automated multimedia processing and production;
and visualization and analysis tools for structural biology.
Prior to joining the university, Prof. Gleicher was a researcher at
The Autodesk Vision Technology Center and at Apple Computer's Advanced
Technology Group. He earned his Ph. D. in Computer Science from
Carnegie Mellon University, and holds a B.S.E. in Electrical
Engineering from Duke University.
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