ECE 600 Seminar

Motion Synthesis by Example: Data-Centric Approches for Animating Game Characters

Prof. Michael Gleicher

UW Department of Computer Sciences

Date, Time, and Place: Monday, Nov. 3, 2008 from 3:45-4:45 pm in 1106 ME.

Abstract:

Synthesis-by-example (SBE) has been a successful approach for creating human motion in interactive systems (e.g. games) in both research and practice. SBE methods assemble new motions as needed by combining elements from a set of example motions. These examples come from either motion capture (recordings of real people) or keyframing (manual creating by artists).

In this talk, we will review the foundations of the SBE and examine how it has been applied in research and practice. We will see how most SBE methods build upon a small set of well-established building blocks. Much recent research work can be viewed as attempts to better automate the application of these basic elements. We will examine several of these efforts, and see how this research can impact game development practice.

Bio:

Michael Gleicher is an Associate Professor in the Department of Computer Sciences at the University of Wisconsin, Madison. Prof. Gleicher is founder and leader of the Department's Computer Graphics group. Prof. Gleicher's current research falls into three categories: character animation, particularly the synthesis of human motion from examples; automated multimedia processing and production; and visualization and analysis tools for structural biology.

Prior to joining the university, Prof. Gleicher was a researcher at The Autodesk Vision Technology Center and at Apple Computer's Advanced Technology Group. He earned his Ph. D. in Computer Science from Carnegie Mellon University, and holds a B.S.E. in Electrical Engineering from Duke University.

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